Meet Our Team

A small but mighty squad of creators obsessed with real-time gaming, beautiful design, and pushing what a browser-based game can be.

Kasper Andersen
Co-Founder & Project Manager
Kasper Andersen
@kasperandersen · Denmark / Remote

Architect of Tiny Tanks' real-time engine. Alex obsesses over sub-20ms server tick loops, deterministic game state, and the perfect tank physics. Former backend lead with 10+ years across fintech and gaming startups.

Node.js Socket.io Systems Design Game Physics Architecture
Nakamoto Yoshiki
Core Game Engineer
Nakamoto Yoshiki
@nakamotoyoshiki · Tokyo, Japan

The wizard who turns game logic into pixels. Ryan built the entire client-side engine — canvas rendering, explosion particles, faction themes, AI bullet physics, and the silky-smooth camera system that keeps you locked in the action.

JavaScript Canvas API Game Dev WebGL AI Systems
Hana Ogawa
Core UI/UX Designer
Hana Ogawa
@hanaogawa · Tokyo / Remote

The creative soul of the studio. Hana crafted every visual detail — from the faction color palettes and tank detail illustrations to the animated login screen, explosive particle systems, and the HUD that feels alive. If it looks gorgeous, it's Hana.

UI Design Motion Design Brand Identity Figma Creative Direction

Our Story

Spawnpoint Studio was born from a single question: "Why can't a browser game feel as thrilling as a console title?"

We're a remote-first indie team united by a love for real-time multiplayer experiences, pixel-perfect rendering, and games that anyone can jump into without a launcher, a download, or a subscription. Tiny Tanks is our answer.

Spawnpoint Studio is a placeholder name — we'll officially name ourselves when we ship our first commercial release. Help us brainstorm? Reach out →