Meet Our Team

A small but mighty squad of creators obsessed with real-time gaming, beautiful design, and pushing what a browser-based game can be.

Kasper Andersen
Co-Founder
Kasper Andersen
@kasperandersen · Denmark / Remote

Architect of Tiny Tanks' real-time engine. Kasper obsesses over sub-20ms server tick loops, deterministic game state, and the perfect tank physics. Former backend lead with 10+ years across fintech and gaming startups.

Systems Design Game Physics Architecture
Tyrone Jher Tongol
Project Manager
Tyrone Jher Tongol
@tyronejher · Angeles, Philippines

The one keeping Tiny Tanks on track. Tyrone plans sprints, coordinates the team across time zones, and translates the roadmap into shippable milestones — with enough hands-on background in Node.js, React, LLMs, and game dev to keep every conversation with engineering grounded in reality.

Project Management Roadmapping Node.js React
Nakamoto Yoshiki
Core Game Engineer
Nakamoto Yoshiki
@nakamotoyoshiki · Tokyo, Japan

The wizard who turns game logic into pixels. Nakamoto built the entire client-side engine — canvas rendering, explosion particles, faction themes, AI bullet physics, and the silky-smooth camera system that keeps you locked in the action.

JavaScript Canvas API Game Dev WebGL AI Systems
Hana Ogawa
Core UI/UX Designer
Hana Ogawa
@hanaogawa · Tokyo / Remote

The creative soul of the studio. Hana crafted every visual detail — from the faction color palettes and tank detail illustrations to the animated login screen, explosive particle systems, and the HUD that feels alive. If it looks gorgeous, it's Hana.

UI Design Motion Design Brand Identity Figma Creative Direction

Our Story

Spawnrealm Studio was born from a single question: "Why can't a browser game feel as thrilling as a console title?"

We're a remote-first indie team united by a love for real-time multiplayer experiences, pixel-perfect rendering, and games that anyone can jump into without a launcher, a download, or a subscription. Tiny Tanks is our answer.

Spawnrealm Studio is a placeholder name — we'll officially name ourselves when we ship our first commercial release. Help us brainstorm? Reach out →